IFReviewed by
Tom Zuchowski on 2006-05-13 10:37
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 20-30 min.
Reviewer Rating: 2.0
Description: You find yourself in front of a temple that has been converted into an Imperial stronghold.
Comment: This is a very bare-bones Eamon. There is no intro text. The room descriptions do not ever list exits. The monster descriptions read like you already know the guy is in the room (As the game begins, the first description you see is COMPUTER TEACHER, WHO HAS JUST LOST HIS FALSE TEETH.) Many descriptions start out with nouns, they are so simple. All the names tend to have no relation to the description. Mapping is a bit of a chore because of the poor descriptions.
The actual adventure is pretty much just 20 rooms, followed by 15 rooms of aimless wandering in YOU ARE IN SPACE rooms until you stumble on the exit.
This is a straight Hack’n’Slash outing. The combat is tough enough that you will probably want a magic weapon or two, unless you like lots and lots of combat.
Difficulty of (4), partly for the combat and partly for the mapping tedium.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.