IFReviewed by
Tom Zuchowski on 2006-05-14 10:33
MAIN PGM Version: 8.0 (Frank’s 6.0/7.1 cross)
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 30 minutes
Reviewer Rating: 5.0
Description: A nearby village was attacked by a monster. The monster burned it to the ground and killed most of the inhabitants. From the description, it seemed that the monster must be a fire dragon.
But before you embark on a quest to find and kill the dragon, a stranger convinces you that the dragon is gentle and innocent, and there much be some other explanation.
You convince the local sheriff to give you 24 hours to find evidence of the truth before he declares open sea-son on the fire dragon. You realize that you must have concrete proof, or the gentle dragon is doomed.
Comment: This is another of John Nelson’s aborted KnightQuest games. Like Amateur Alley, it appears possible that Frank’s conversion to Eamon may have stripped off the secret passages and made them normal passages, but it still played fine.
As Frank explains in his introduction notes, this adventure was not complete. Frank extrapolated the rest of the data from what was already there, and finished it up.
It plays much like an early John Nelson Eamon and lacks much of the sophistication of his later efforts. But I had a good time.
Here’s a hint: when faced with north/south intersections, try the north one first. You will almost certainly die if you find the hill giant before you find the means to get past him unharmed. The giant lies south, but the help lies north.
Difficulty of (5).