IFReviewed by
Tom Zuchowski on 2006-05-06 07:49
MAIN PGM Version: 5
Extra Commands: PUSH, DRINK
Deleted Commands: None
Special Features: None
Playing Time: 30-90 min.
Reviewer Rating: 5.0
Average Rating: 6.0/3
Description: "You decided to investigate some strange rumblings in the Marewood Forest. You found some tracks and started following them, and soon found yourself lost. Just as you were about to give up hope, you felt a hand grab you around the ankle and pull you into a pit. You were caught by surprise and had no chance to fight back. You lost consciousness when you got below ground level."
Comment: This is one of the many "just for fun" Eamons that John is rightly famous for. To give you an idea of the seriousness of this dungeon, the companions you acquire are none other than the Fantastic Four!
You'll find no quest other than simple escape. There isn't too much to figure out, apart from finding and pushing a bunch of buttons. The monsters are fairly mundane and usually not very interesting. There is one no-warning death trap in the form of a 1,000-man army.
Because of the army, and a couple of the button puzzles are a bit obscure, this otherwise easy romp gets a (7) for difficulty. One hint: a console is likely to have buttons on it.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.