IFReviewed by
Tom Zuchowski on 2006-05-13 09:25
MAIN PGM Version: 6.2
Extra Commands: DIG
Deleted Commands: None
Special Features: 10-directions
Playing Time: 1 hour
Reviewer Rating: 5.0
Description: "A friend of yours, Larrabbold, has just purchased a large, expensive manor-sight unseen. He went there only to discover it was haunted. He is not an experienced fighter (he is not a fighter at all, in fact). So he is offering you 10000 gold pieces to "de-haunt" it for him.
"Before you go he warns you that the previous owner installed many devious traps and secret doors are abundant."
Comment: This Eamon is a real mixed bag. It is a pretty fair "haunted house" scenario that is marred by bad room connections and massive spelling errors. The 10-direction aspect mostly offers redundant room connections and only serves to confuse the map; indeed, it apparently confused Greg as well, as almost all of the bad room connections are diagonals.
The DIG command as implemented doesn't work, but all it would do if it did work was allow you to dig up an unremarkable corpse.
Last but certainly not least, there is no exit from this Eamon. You begin in the entrance foyer of the house, which curiously has no front door!
Having said all that, it is pretty well conceived and written. It could easily have garnered a (6) or even a (7) rating, had it been properly debugged and cleaned up in the first place. Difficulty of about (4). Strictly combat, with no puzzling other than finding secret passages with LOOK.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.