IFReviewed by
Tom Zuchowski on 2006-05-13 10:26
MAIN PGM Version: 5
Extra Commands: USE, OPEN, READ
Deleted Commands: None, no SAVE
Special Features: None
Playing Time: 20-30 min.
Reviewer Rating: 2.0
Description: A wizard leaves you a bizarre outfit that turns you into Batman on Earth. As the adventure opens, you find yourself in the Batmobile, headed for the Joker's hideout.
Comment: This Eamon is pretty low in content and is very unsophisticated. You will see about 30 rooms of the total 48. The rest apparently aren't used, except for one mostly useless unmarked secret passage that LOOK doesn't see.
Young Eamonauts who really like Batman will enjoy this Eamon the most. That group might well rate it considerably higher than I did. Difficulty of (1).
Three hints: first, Robin won't follow you unless you go E then W again to set up his friendliness. Next, you can't READ anything unless you are holding it, and the READ command may not recognize the full artifact name (e.g.: you must type READ FILES to read the POLICE FILES.) Last but far from least, you will do well to pick up everything you find.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.