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6 Stars IFReview Rating Temple of the Guild

IFReviewed by Tom Zuchowski on 2006-05-06 12:30 

Game Profile

Author
Don Doumakes

Idiom
English

Authoring System
Eamon

Release Year
1984

IFR Overall Rating
6 Stars IFR Overall Rating
Separator

MAIN PGM Version: 5.0

Extra Commands: None

Deleted Commands: None

Special Features: See below

Playing Time: 10-30 min.

Reviewer Rating: 6.0

Average Rating: 6.5/2

Description: "At the Temple, you can get as involved or as uninvolved as you please in a variety of attractions. You may leave the Temple with permanently elevated hardiness, agility, or charisma, for example. Perhaps you will choose a new name. There are opportunities to win gold, and several ways to spend or lose it. There are also a few ways to get killed."

Comment: The description pretty well sums it up. This is a formalized "Monty Haul" adventure where you can easily bump up your stats or your cash in a way that is more "honest" than using the character editor. There are four parts:

Bureau of Names: here you can change your name or the name of a weapon.

Sheepskinner Casino: you can play roulette or bet on wrestling matches. (You'll make a lot more money if you bet negative amounts of cash.)

Gladiator's Pool: fight robots in an arena for pay. The pay varies from 75GP to 10,000GP, but I found them all easy to kill.

Adventurer's Proving Grounds: an easy 18-room dungeon where you can win an extra point for your hardiness, agility, or charisma for a fee.

The concept is unique, but I confess that I was not quite bored as I worked my way though the place. Bob Davis gave it a (5) for difficulty, but this seems exceedingly high to me. I think that the difficulty is something closer to (3).

Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.

    Tom Zuchowski Profile

    Name Tom Zuchowski
    Gender Male

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