IFReviewed by
Tom Zuchowski on 2006-05-13 10:19
MAIN PGM Version: 5
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 10-20 min.
Reviewer Rating: 1.0
Description: "Oooo-boy!!! You shouldn't had drinkin so muchh. Yer hed sure duz hurt. But thatz not the problim. The problim iz, your in farmer Brown's woods. And wee all no how much he hates trespassserss..."
Comment: Yep, that's the intro. You got drunk and woke up on private property. Now you mission is to wander around and kill everything you meet until you find a key to unlock the gate.
Well, you don't kill everything. You randomly make friends and enemies of sundry deer and squirrels, and it's pretty stupid to be in a battle where you have one enemy deer and two friendly deer and you have to kill them all to get the bad one because they all have the same name. However, you do get to kill about a dozen hands and a big truckload of dogs, not to mention the good Mr. Brown himself.
Wander around a huge compound where every room has a nearly identical description until you stumble on a key. Yawn. Difficulty of (1).
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.