IFReviewed by
Tom Zuchowski on 2006-04-28 12:55
MAIN PGM Version: 4
Extra Commands: OPEN, RELEASE, FREE, STUDY, EAT, DRINK
Deleted Commands: None
Special Features: Unusual Save method
Playing Time: 30-60 min.
Reviewer Rating: 4.0
Average Rating: 4.6/6
Description: "The Castle of Doom is run by two kindly old ladies who want to give valiant Adventurers a little bit of excitement.
You will be traveling in a round castle just chock-full of evil monsters and wonderful treasure. A special treat for you in this dungeon -- the owners will keep things as they are if you choose to return to the Main Hall to heal up for a while!"
Comment: This is yet another Eamon in the mold of the early ones: simply laid out, with minimal quest and no plot development. This is primarily a standard "kill'n'loot" scenario.
I enjoyed a couple of clever specials. A "save" is performed when you leave the adventure to return to the Main Hall by making a "snapshot" file of the dungeon's status. Then if the same character returns to the adventure, he will find it exactly as he left it. It works surprisingly well when considered in light of the intro text.
There is a vampire, and lots of vampire-related paraphernalia strewn about. Given all the stuff, I expected something special, but didn't really see anything.
This is a relaxing foray, suitable for young Eamonauts. I give it a (4) for difficulty.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.