IFReviewed by Tom Zuchowski
on 2006-05-13 10:35
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 30-45 min.
Reviewer Rating: 5.0
Description: You're an experienced adventurer, but you know how to listen and pick up some good info once in a while. When you heard that there was a place outside of town that gave beginning Adventurers a chance to hone their skills and pick up some loot in the process, naturally you jumped at the opportunity to make the most of the deal.
So you hitchhiked your way out there, and readied your weapons and yourself as you approached the main entrance.
Comment: The above is the entire text of the introduction. It's about par for the adventure itself. There is no quest of any kind and there are only 36 fairly simple rooms.
This adventure is for beginners who want to pump up their character's stats "honestly" instead of using the Character Editor. There are lots of goodies everywhere you look that enable the player to bulk up his character. The loot and weapons are really good, too.
Advanced and experienced players will find this one to be an unremarkable "Monty Haul" scenario of the "kill and loot" variety. But it is just the ticket for beginners who need a stronger character but don't want to "cheat". I give it a difficulty rating of (2). With its low difficulty and high rewards, it is probably a good candidate to use with children. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.