IFReviewed by
Tom Zuchowski on 2006-05-06 01:11
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: HiRes screen at startup
Playing Time: 1 hour
Reviewer Rating: 6.0
Description: You are summoned before King Stevron. He wishes you to go to Castle Mantru, where the evil wizard called Crimson has hidden the magical Amulet of Wizdom, which was stolen from the king. If Crimson has the amulet long enough, he will be able to use its powers to control the world.
It is rumored that the amulet is also where you will find Crimson deep in his castle. It is also rumored that Crimson has many deadly monsters and traps in his castle.
King Stevron says that he will reward you well if the amulet is brought back and is not damaged. Any special weapons that you find are yours to keep. You will probably have to kill Crimson to get out safely.
Comment: This adventure isn't terribly sophisticated. It plays much like an earlier version of Eamon, with no hidden artifacts or locked doors to contend with, but it has the convenience of the shortened commands that version 6 allows. The descriptions and monsters are on this same level: short and simple but not exactly lyrical in their content. The 76-room map is laid out well enough, and the room names and descriptions list available exits, a definite plus.
So while there is little of special note to make this adventure stand out, it is a competently done Sword & Sorcery dungeon and well worth a play. The Hi-Res screen at the end of the intro is a nicely done line drawing of the Castle that was a very nice touch. As puzzles are nonexistent and the monsters are suitable for mundane weapons, I give this adventure a (3) for difficulty. All in all, a superior beginner-level Eamon adventure.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.