IFReviewed by
Tom Zuchowski on 2006-05-06 08:20
MAIN PGM Version: 4
Extra Commands: DRINK, OPEN, SAVE
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 5.0
Average Rating: 6.0/4
Description: "You heard interesting stories and rumors of the Citadel of Blood-- tales of giant creatures and armored beings that patrolled the castle, and of fabulous wealth. You were especially interested to learn of the 'Serpent Eyes' rubies, a solid platinum sundial, and the Lost Stone of Seeking--all said to be in the Citadel.
You have also heard tales of the great sword wielded long ago by the king who dwelt in the Citadel, and you wonder... You gather up your courage and decide to find out just how much of the stories you heard were true...especially the tales about wealth beyond belief!"
Comment: Here we have a basic "Kill'n'Loot" scenario with no quest and really no puzzles. You can make your own quest by seeking out the items named in the introduction. It would be classed as a Fantasy Eamon but for a gaggle of Sentry Robots that were apparently lifted from Epyx's "Rescue at Rigel" game.
This is a nicely done example of an early Eamon. It has a well-done gimmick that preserves the state of the dungeon if you return to the Main Hall, but this feature was largely nulled by the later addition of the usual Eamon SAVE command.
It is a bit aggravating to have to type full names, but the map and the descriptions are competently done, and the play has many special events that help keep the interest up.
Among those specials are some apparently random trap doors that complicate mapping by dumping you out of where you were exploring into pits in the dungeon, but not unfairly nor dangerously. But the added mapping complication, plus some pretty tough bad guys, gives this Eamon a (7) for difficulty.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.