IFReviewed by
Tom Zuchowski on 2006-05-13 10:28
MAIN PGM Version: 4
Extra Commands: SEARCH, SLEEP
Deleted Commands: None, no SAVE
Special Features: None
Playing Time: 10-40 min.
Reviewer Rating: 2.0
Description: "You teleport into the near future, surrounded by the gathering clouds of war." To war-torn Ireland.
Comment: This Eamon is set in some part of Belfast that has been devastated by the fighting between the two Irish factions. What isn't war-torn is poor and abandoned. In other words, this is an icky Eamon to play. It has nineteen rooms, and I didn't even bother to map it. You meet a small handful of characters, most of which are "not right" in some way. I can't imagine what I was thinking of when I gave it an earlier (3) rating. I almost gave it a (1) this time around.
SEARCH is only useful in the hayloft. SLEEP is an aggravating though harmless "Gotcha" trap that scatters your stuff all over the map.
There are three puzzles, all of which are obscure to the point of absurdity. One is that you get a machine gun if you find and pick up the scattered parts in the correct order. The other two give you one (1) chance to get it right, and then you fight. The first expects you to somehow know to give a needle you found to a Leprechaun. The other expects you to know that the secret password is "The luck of the Irish", even though you aren't told that anywhere I could find. If you know the password, you get sent back home again. If you don't, you apparently fight forever.
I guess I'll leave the difficulty at (7), even though a higher number could be argued.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.