IFReviewed by
Tom Zuchowski on 2006-05-06 02:04
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 5.0
Average Rating: 6.0
Description: You have been up for several nights in a row studying for your final exams at the College of Wizards and Wanderers. Your history test is the one that really worries you. There are so many historical figures and deeds to learn. You suddenly remember an endurance potion that was given to you by a Senior you once did a favor for. You take a large swallow.
Too late, you notice that the potion's expiration date has passed! As the room begins to spin, your mind tries to focus on all the facts you have been reading about. You must find your way out of this nightmare. Learn what you can while you fight history's villains and search for the treasures of our past.
Comment: You find yourself on a road in a strange land that is populated by a wide assortment of people from the history of the world. As usual, there is no exit in sight and you must traverse the entire map before you find it. While there is a fair amount of combat, it isn't too difficult to overcome your enemies. About the only puzzling consists of doing a LOOK in every room and opening embedded containers to find hidden keys and treasures.
The premise of the adventure works out well enough and the historical aspects are presented as well as you could possibly expect in single descriptions. One item drove me nuts and lowered my rating of this adventure: Dave has set up every piece of water on the map as a death trap. I guess that he assumes that your armor carries you to the bottom, and he permits you to enter the water without any warning or windup. Never try to go in a direction that might put you underwater and you will enjoy this adventure more than I did. I give it a difficulty rating of (5).
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.