IFReviewed by
Tom Zuchowski on 2006-05-06 01:51
MAIN PGM Version: 6.0
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 2-3 hours
Reviewer Rating: 8.0
Average Rating: 7.7/3
Description: "You find a body lying face down near a stream. Cautiously you turn him over and look at his face. An Elf! This one is badly wounded and delirious. The Elf keeps talking about dragons. No. A dragon. The last dragon! A ship waiting in a hidden cove. He draws a crude map in the mud showing its location and dies.
You stare silently at his body and ponder his words. A treasure! A dragon! A mysterious voyage! You think to yourself, 'Here is your great adventure. Why hesitate? Do you want to live forever?' You mount your horse and ride towards the cove."
Comment: This Eamon has many elements in motion. Like many of Roger's Eamons, you must pay close attention to what you've been told, and must try to do the right things in order to cause the plot to move forward.
At first glance this seems like a simple Quest to kill a dragon. But there is far more going on here than just that quest, and killing the old dragon (if you survive) is just the first part of the adventure.
While you have to read carefully, this is not really a puzzler's Eamon. There are lots and lots of secret passages and locked doors, and there are three magic words to learn. But the secret passages are found with a simple LOOK, the doors all have keys, and the magic words will get things moving when nothing else seems to work.
Lots of combat. Very well written. Interesting plot twists. Highly recommended! I give it a difficulty of (7).
Here are a few hints:
Invictus is for one purpose only; don't try it before its time. Think about a world without dragons to slay, but don't let it keep you from putting the old dragon out of its misery. And never forget to try the magic words when you need a result.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.