IFReviewed by
Tom Zuchowski on 2006-05-13 10:34
MAIN PGM Version: 7.0
Extra Commands: TALK
Deleted Commands: PUT, LIGHT, POWER, SPEED, BLAST, REMOVE, WEAR
Special Features: none
Playing Time: 1.5-2.5 hours
Reviewer Rating: 9.0
Description: 'This adventure is loosely based on the 'Groo' comic books by Sergio Aragones. I can't tell you much other then that they're the funniest comic books on the market and they are a good influence on young children, with lots of slaying and pillaging. Remember, the game is >loosely< based on them, so you can't buy them all in hope of some hints!
The most confusing part of the game is in the beginning, as you have no actual quest at this point. Well, you are in a nigh-helpless city under attack by barbarians. This should pose as a problem for any normal person. Just find out what you can do to help. That's the whole point of the game. It's important to keep your companions alive, also. Some play crucial roles in the game, then again, some don't.
The Saga Begins...
You've been searching for the villain who's been spreading carnage and death across the land like a plague for almost five months now. In an almost random fashion, towns and villages have been looted, burned, and some levelled to the ground. Nobody has seen any armies, and mages claim that no magic is at work in the land.
You finally wound up in the hick town of Oigres. You searched the town, but all you could find besides basic fare was the unusual dependency the populace had on cheesedip. In fact, the town was cheesedip mad. A bowl of cheesedip accompanied every meal and a watered version was drank.
You were on your way out of this bowl of stagnation when a horrified cry broke the monotony! "Barbarians! A horde of them! Storming the city walls!", cried a sentry. The ill-equipped guards barely closed the gates in time. Peasants scrambled in and many fell outside the gates. You lent your hand with a bow and shot several of the invaders. They were fat, short, and obnoxious. The dreaded Kretons of Kraut! The most bloodthirsty killers on the planet! After a short fight, the Kretons fell back and surrounded the city, closing off the only road out of this dump.'
Comment: The above contains selected portions of the introduction text. It does a pretty good job of summing up this adventure.
Combat has a minimal role here. There are many puzzles of medium difficulty that are well done. The plot develops nicely in a series of mini-quests as you work from one to the next, not really knowing where it is all going, but not really caring either. This is a very funny adventure and it is unquestionably the best Eamon that Nathan has ever done. I give it a (7) for difficulty.
One hint: don't proceed to the final confrontation unless you have *both* wands.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.