IFReviewed by
Tom Zuchowski on 2006-05-14 10:09
MAIN PGM Version: 6.0
Extra Commands: None
Deleted Commands: None
Special Features: 10-directions
Playing Time: 1 hour
Reviewer Rating: 4.0
Description: 'As you were on your way home from your last adventure, which was across a distant ocean, the ship you were on became lost in a violent storm and for several days you drifted aimlessly until suddenly on the horizon you could make out what appeared to be an island.
'As you ship is washed ashore it is torn to shreds by the sharp coral near the beach. It is several hours before you regain consciousness. And as you look around you find yourself on a deserted island.'
Comment: And here you have an exact reproduction of the introduction in its entirety. This is a basic "escape" scenario.
Though there is 84 rooms, there's very little here to see and do. The map breaks into three parts: 28 rooms of uninteresting beach, 25 rooms of a complex maze, and the rest jungle trails. You may rate this adventure lower than I did. I like breaking mazes, but if you hate mazes, you may be less pleased. However, the maze isn't all that bad, with four of the maze rooms giving you exact directions on how to escape.
I put the difficulty at (4).
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.