IFReviewed by Tom Zuchowski
on 2006-05-06 07:52
MAIN PGM Version: 5
Extra Commands: READ, OPEN, DRINK
Deleted Commands: None
Special Features: None
Playing Time: 1-2 Hours
Reviewer Rating: 6.0
Average Rating: 6.0/4
Description: "You learn about a mysterious disappearance. Not your typical everyday disappearance, but a disappearance on a grand scale. An entire village has disappeared! Where the village once stood there is a gaping hole in the ground.
You suspect only the villainous Mole Man could have perpetrated such a thing, but you do not know how to reach the villain so you go about it the only way you can.
You set off for the Marewood Forest to find the same quicksand that you found once before (by accident, actually). Well, you've succeeded in locating the same spot as before and you were dragged into the bog."
Comment: This sequel to Eamon #26 is perhaps a bit more serious, but not a lot, with companions who are named Eddie, Neddie, and Freddie!
This time there is a quest, sort of: to rescue the village, though this is not specifically outlined anywhere. With the exception of one device that you have to figure out how to use, this is pretty much a straight hack'n'slash outing. There is another dumb army to defeat, and this time you do have to do something with it, since the room is significant.
Between the army and the device, this otherwise simple foray gets bumped up to a difficulty rating of (7). Be sure to remember to use full names when checking stuff out! Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.