IFReviewed by
Tom Zuchowski on 2006-05-06 08:24
MAIN PGM Version: 5
Extra Commands: a few that duplicate normal cmds Deleted Commands: None
Special Features: None
Playing Time: 30 min.
Reviewer Rating: 4.0
Average Rating: 4.7/3
Description: "You are on your way home after a strenuous day at the Main Hall. You pass by a park and see some children playing in a sand pile. You step closer and see that tiny buildings are connected by roads of dried mud and sticks serve as vegetation.
"Just then a huge daemon materializes and trains a strange rod on the frightened children. You gallantly fling your body in front of the rod and a bright red light engulfs you!
"Your last sight is of the children escaping and the daemon grinning evilly!"
Comment: This is a fairly simple "hack'n'slash' foray. You just wander around, killing everyone you meet and gather up four unhidden keys needed to pass four gates to escape.
I expected to be placed in the children's play village, but the place seemed normal (by Eamon standards), with full-size monsters.
This is a quick, easy play, suitable for young Eamonauts. All of the monsters were easily beaten in two rounds of combat with my magic weapons, so if you enjoy combat, you'll want to use weapons from Marcos for the outing.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.