IFReviewed by
Tom Zuchowski on 2006-05-13 10:29
MAIN PGM Version: 4
Extra Commands: OPEN, PUSH, THROW
Deleted Commands: none, no Save
Special Features: no killing
Playing Time: 1-2 hours
Reviewer Rating: 7.0
Description: 'As you leave the Main Hall, a dark gentleman sidles up to you. "Arrgh," he says. "There's them hereabouts that would pay plenty to know what goes on at the back building of the Grimmwax Waxworks! I wonder, are you man enough to go find out? Of course, getting past the guards will be your first problem. And your last! Har! Har! Har!" His cold, sardonic laughter lingers in your mind as you close the door on the Main Hall and step out into the mid-afternoon sum.'
Comment: The above is the text of the introduction. It doesn't exactly give you a quest but does charge you to find out what is going on at the waxworks. This adventure has quite a few puzzles of medium difficulty which must be solved to progress.
An interesting variation on combat is that no one is ever killed, but is knocked unconscious instead. For your purposes this amounts to the same thing because they do not revive during the adventure. However, the player DOES revive if knocked out, and once he finds where his stuff was stashed, can continue.
There definitely are Things Going On at Grimmwax to be discovered. The emphasis is on puzzles, not on combat. Recommended for puzzle fanciers.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.