IFReviewed by Tom Zuchowski
on 2006-05-14 09:45
MAIN PGM Version: 7
Extra Commands: KISS
Deleted Commands: None
Special Features: None
Playing Time: 45 min.
Reviewer Rating: 5.0
Description: You have just been contacted by the people of Wagramtown concerning an attack by the Marauders, a very powerful group of cyborgs, mutants, and hired thugs. The Marauders have turned the old high school into their headquarters. They have been attacking and destroying nearby towns and villages. They employ a science that has been all but lost since the Great War.
You have been asked to help rescue the captured people of Wagramtown, which includes the mayor, his daughter Meg, and Captain Josh of the Wagramtown Guard. All of the material wealth of the town was also taken. You will be given a reward based on the success in rescuing the captured and returning their stolen valuables. A young warrior who was not captured will assist you.
Comment: This is a clean, solid adventure, refreshingly free of errors. There's a ton of combat here and the puzzles are minimal; this is one that the "hack'n'slash" crowd will enjoy, for sure. Many of the opponents are not lightweights; be sure to bring your heavy artillery along with you.
It's biggest flaw is that it isn't all that much fun to map. This comes as no big surprise, since the adventure takes place in an old abandoned high school, and settings in institutional buildings often have this failing.
On the plus side, it is well-assembled and choreographed and had some nifty specials that I greatly enjoyed.
As you well know, I am not a "hack'n'slash" fan but am a puzzle nut, and this type of adventure is not my favorite. Eamonauts who enjoy combat and get bored by puzzles may well rate it higher than I did. I give it a (6) for difficulty. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.