IFReviewed by
Tom Zuchowski on 2006-05-06 08:30
MAIN PGM Version: 5
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 20-30 min.
Reviewer Rating: 4.0
Average Rating: 3.8/4
Description: "Boy do you feel good as you go looking for new adventure! Striding down a nearby dark alley, you feel so energetic that you almost don't feel it when you are clubbed in the head by a group of orcs.
"You wake up some time later and, groggy as you are you hear part of one of their conversations.
Voice #1: 'It won't be long before we have enough captives!'
Voice #2: 'I just hope we make enough ransom money, or I will have your head, Grishnakh!
"Unfortunately, you lapse into unconsciousness again, but you realize without much difficulty that it is your duty to escape and warn the Guild, before it meets certain ruin!"
Comment: This adventure is a Hack'n'Slasher's delight. There are 2 potential allies and 60 bad guys. There are only a half-dozen artifacts that aren't monster weapons!
This is a smallish, 48-room dungeon. You'll want to LOOK in every room for unhinted secret exits. There are no puzzles nor complex actions to complete. Simply hack your way through the bad guys and exit the dungeon.
The bad guys aren't all that tough, and this is a walk-through for anyone with decent stats and weapons. I give it a difficulty of (3); probably a good choice for the Young Eamonaut.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.