IFReviewed by
Tom Zuchowski on 2006-05-13 10:38
MAIN PGM Version: 7.0
Extra Commands: PRAY, EAT, SUICIDE
Deleted Commands: none
Special Features: a couple of extended effect sequences
Playing Time: 1 hour
Reviewer Rating: 6.5
Difficulty: 4
Description: This is a sequel to #188 'Encounter: the Bookworm'. Yes, that ol' bookworm is back with more mayhem! You are working for Hokas Tokas, and when he discovers that you had inadvertently released the Bookworm from his Aquarium prison, guess who gets the job of bringing him back!
Comment: This is a pretty funny adventure; not in the guffaw class but it kept me smiling as I played. It is done strictly for laughs and any resemblance to a 'serious' Eamon foray is inconceivable. Robert did some collaboration with Nate Segerlind on this, and Nate is a huge believer in humor in Eamon. It is set in Des Moines and lots of Eamon authors have cameo appearances in the adventure. I had fun figuring out who was who, and if you play much Eamon you should be able to do so, too. However, some of the pot-shots at Eamon authors are very close to being inside jokes, and it is possible that you might be put off if you can't figure out who is getting slammed.
There are few puzzles and they aren't too hard. The fighting is minor and besides the point of the adventure, which is to joke around and have fun. Lots of the descriptions talk to the player rather than to the player's character, much like Hope & Crosby used to talk to the camera in the 'Road' movies. Recommended to those who like funny Eamons and who don't mind silly descriptions.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.