IFReviewed by Tom Zuchowski
on 2006-05-06 09:09
MAIN PGM Version: 5.0
Extra Commands: None
Deleted Commands: None Playing Time: 20-30 min.
Reviewer Rating: 4.0
Average Rating: 5.5/2
Description: "As you step out of the Hall, a hansom cab pulls up. Soon after you are seated in the cab, you fall into a deep slumber. You awaken, in a strange room alone."
Comment: This is a somewhat strange Eamon. While I haven't read the poem personally, it appears to be based on "Jabberwocky". It has a lot of odd creatures. The map itself is rather mundane, although the room connections are often pretty mixed up and one-way, and exits are seldom named. About half of the map is simple in-one-side-and-out-the other rooms, and the rest almost constitutes an intermittent maze.
Your "quest" is to find an exit. I would guess that you probably won't see more than about 30 of the 50 rooms on a given playthrough. With a difficulty rating of (4), it is actually an easy play, although it may not be suitable for young Eamonauts because of the room connections. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.