IFReviewed by
Tom Zuchowski on 2006-05-13 10:14
MAIN PGM Version: 5
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 10-20 min.
Reviewer Rating: 2.0
Description: "One day, while taking a break from adventuring, you decided to go to the docks. It is refreshing, watching the ships sail in and out of port, to see the billowing of the sails. To see the dock workers loading and unloading the ships.
"A sinister man slides up beside you. 'Ever want to sail?' he wheezes between rotted teeth. Before you can answer, he hits you over the head with a blackjack..."
Comment: You have been shanghaied and your quest is to find a way off the ship. Other than that, this is a straight combat scenario with no other content whatsoever. Nine out of ten enemies you meet will be named PIRATE. No companions. Difficulty of (3).
The ship seems rather nicely appointed for a 17th-century pirate vessel and feels more like a small castle than a ship.
One hint: there is no obvious way off the ship. Look for something a little mysterious to find your exit.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.