IFReviewed by
Tom Zuchowski on 2006-05-14 09:31
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: 10-directions
Playing Time: 1-2 hours
Reviewer Rating: 5.0
Description: "The king's beautiful daughter, Heleena, was abducted by a vile, scummy thief type person by the name of Sampson Gremonis. Rumor has it that he is holding her for ransom in an abandoned fort located somewhere in the Cunnamulla Foothills. The fort (Vanavara Outpost) is unusual in that it is built into the side of a hill, and is, therefore, totally underground. One village Elder has told of an old secret hideout under the fort itself that the kidnappers may be staying in.
"Rumor also has it that Gremonis has a couple of friends with him: one a powerful warrior, the other a necromancer, an evil mage with the power to raise the dead and use them as his slaves. Your mission is to enter the fort, find the secret hideout, rescue the princess, apprehend Gremonis and bring him back dead or alive. You will get 2000 GP for the safe return of Heleena. For bringing back Gremonis, you will get 2000 GP if he is alive or 1000 GP for his dead body."
Comment: First off, let me tell you that as far as I could tell, there is no way to bring Gremonis back alive. This is a simple "kill’n’loot" foray with the Quest tacked on top. There are quite a number of locked things to open, but they all open with simple keys that are found with LOOK, usually in the same room.
This is a pretty well written Eamon, but it is a little low in content to achieve a high rating from me even though it has 87 rooms, good descriptions, and well-executed Effects. However, it should be a fun outing for Hack'n'Slash fans, as there is a fair amount of intense, difficult-to-survive combat. Using FRESH SAM, I had to cheat-resurrect myself at least a half-dozen times. There are at least two locations where FRESH SAM can be killed in just a couple of rounds of combat.
Difficulty is a little hard to gauge, since the mapping and locked-door puzzles are simple enough while the combat is quite tough. Perhaps a (7) is the closest balance.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.