IFReviewed by Tom Zuchowski
on 2006-05-06 01:07
MAIN PGM Version: 6.0
Extra Commands: None
Deleted Commands: None
Special Features: Companion offers hints
Playing Time: 30-90 min.
Reviewer Rating: 6.0
Average Rating: 6.3/3
Description: "King Escher calls you before his throne and asks you to take on an assignment of incredible importance. The magic orb, Ballweena, has been stolen by Vathek, the king of a neighboring realm. The orb supplies the psychic power that keeps the whole kingdom going. The orb can be recognized by its blue glow.
"It is your job to find the orb and return it to the king. Escher says that he will have his favorite psychic waiting outside the castle walls to accompany you."
Comment: This was Jim's first Eamon, and it is a very creditable job. The largish map is a bit simple, but clear. He's done some nice coding of special events. He did a very nice job with his method of printing a single description for a band of several bad guys in this time before the advent of the multiple-monster.
This is an early version of the 6.0 MAIN PGM. You have to type full command verbs, and LOOK doesn't recognize anything but full names. However, the other commands all seem to accept truncated names without problem. When playing, you'll want to stay aware of the full-name limitation of LOOK, otherwise you won't be able to find an embedded artifact that you need.
One item I really liked was the comments that the psychic guide made as I progressed. You'll want to pay close attention to his advice.
While nicely written, this Eamon doesn't have a lot of depth, which lowered my rating slightly and gives it a difficulty rating of (4). Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.