IFReviewed by
Tom Zuchowski on 2006-05-06 11:28
MAIN PGM Version: 4
Extra Commands: READ, EAT
Deleted Commands: none, no SAVE
Special Features: none
Playing Time: 30 minutes
Reviewer Rating: 3
Description: 'One day, you see Hokas Tokas, the wizard. He says to you, "I have just heard word of a new tyrant. He has the ancient Medallion of the Mind. It was stolen from King Eamon's treasure room. It has the power of controlling other people's minds. I found the tyrant's hide-out. It is in the CHAOSIUM CAVES. You must venture into the caves and kill the tyrant. His name is Astrallion. To get out of the cave, get the Medallion." He makes a gesture with his hand and you find yourself in the caves.'
Comment: The above is the entire text of the introduction. Although you are given a quest, the background is rather bare. And so goes the adventure. There are no puzzles nor hidden stuff. The extra commands are nothing special. The descriptions are typically no more than a variation on the name (eg: YOU ARE IN A N/S HALL). Four-fifths of the monsters are bats and skeletons (BAT4, BAT7, SKELETON11, etc.). Punctuation is very erratic.
It has two things going for it: there is a quest, and the room exits are clearly stated in both the room descriptions and in the names. It is a VERY simple adventure, and may be well-suited for young Eamonauts. I give it a (2) for difficulty.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.