IFReviewed by
Tom Zuchowski on 2006-05-14 09:47
MAIN PGM Version: 7
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 30-45 min.
Reviewer Rating: 6.0
Description: The Marauders are back in business. They have set up shop in an old abandoned military complex. Several of the old Marauders are still alive and are presently trying to beef up their ranks. Adam of Wagramtown has gone to try and stop them before it is too late. He is strong, but lacks the power and experience to take them alone. You decide that you must go help him to take on the Marauders if you are going to save your rash friend. Hopefully you will get there before he is killed.
Comment: Well, you do get there in time, of course. And the two of you proceed to lay waste to the Marauders' stronghold.
This is a good adventure for young Eamonauts, with a good map, lots of simple combat, and simple puzzles. Even though it is on the simple side, I liked it for its clean, solid construction. I give it a (4) for difficulty.
Let me give you one hint about all of Hoyle's Eamon adventures: it's usually worthwhile to INVENTORY your companions; you never know what kind of stuff they might be carrying...
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.