IFReviewed by
Tom Zuchowski on 2006-05-06 08:09
MAIN PGM Version: 5.0
Extra Commands: READ, PRESS
Deleted Commands: None
Special Features: None
Playing Time: 20 min.
Reviewer Rating: 5.0
Average Rating: 5.0/2
Description: "You had heard of a new and strange place that sounded intriguing. There are rumors that some kind of god lived there as well as other very powerful creatures.
"It was said that one had gone in and returned with twice his former strength and agility.
"After searching a week you finally stumble upon a place that matches the descriptions. The air seems charged with magic here."
Comment: This Eamon is basically a "Monty Haul" outing for character stats. If you are already using a very powerful character, then the specials here might actually diminish your stats, but if you are using a newbie character with low numbers, then this is a way to pump things up quickly.
It is a classic John Nelson Eamon, with umpteen signs to read and other specials that are fun to get involved with. Though the map is small, there are a lot of things to discover here, and your playing time could easily exceed my estimate if you get wrapped up in finding and solving every little thing.
The difficulty is a bit hard to judge, depending on the character you use and how many of the specials you discover, but a (6) is close.
Two hints for this one: what goes around comes around, and the bird can be given directions.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.