IFReviewed by
Tom Zuchowski on 2006-05-13 09:18
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 30-60 min.
Reviewer Rating: 6.0
Average Rating: 4.8/4
Description: "Looking around calmly, you quicken your pace. Ahead of you the Black Mountains loom ominously. You smile inwardly. This is the home, you've been told, of the fabled Starfire, a sword made by the great forger Gnomedestries.
Soon it will be yours. Beside you marches your friend Thug and Thug's vicious pet Imp, who offered to help you with your Quest."
Comment: This is a rather plain-vanilla Eamon adventure. There are no puzzles to solve other than the discovery of several ordinary secret passages. The map of 58 rooms is very straightforward and has no nasty surprises.
However, there is plenty of combat. You might find yourself in trouble if not for your two very powerful companions, who carry their share of the load.
This adventure, though simple, is competently laid out and cleanly constructed. It is a worthy candidate for young Eamonauts and those who are just getting their feet wet in Eamon.
Two hints: save the potion for real emergencies; try to get around the dragon by FLEEing instead of fighting him (he's a very tough opponent!)
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.