IFReviewed by Andrew Plotkin on 2006-06-25 10:10
Ah, this year's "too much Hofstadter, geometry, and LSD" entry. But the author pulls it off, mostly by a a fanatical devotion to silly detail. (It's a rare game where the "amusing things to do" at the end really are laugh-out-loud amusing. I refer you to the triple command at the end of the walkthrough, which exists solely for people following the walkthrough (either manually or automatically).)
I used the hints a fair bit, but it didn't spoil the experience much. Even when the puzzles were too whacked-out to solve (and some certainly were, although which will vary from player to player), the solutions made sense when I read them. Not sense -- not "I should have thought of that" sense, necessarily -- but looking-glass sense. I approved of what the author was thinking, even when I couldn't have guessed it.
(Which I could, often enough. I solved a lot of the game on my own.)
A good time was had by all.
(However, the bit of juvenalia in the last scene didn't work for me. Vulgarity didn't fit with the mood -- sorry.)