IFReviewed by
Andrew Plotkin on 2006-07-01 04:59
I wasn't sure how to treat this game and
The Water Bird, which were both declared unsolvable immediately after the competition started.
I decided to play through as much as I could. If the majority of the game was accessible, I could probably get a good idea of whether I liked it; and a bug near the end shouldn't prejudice me too much if I was forewarned.
In fact, in Guard Duty, "as much as I could" turned out to be one move. The "inventory" command crashes the game. Goodbye.