IFReviewed by
Andrew Plotkin on 2006-06-25 10:07
But not only a dragon. This game has a forest, a climbable tree, magical items in primary colors, darkness, a cute NPC pet, a riddle, a Last Lousy Point...
It is, in fact, a veritable imbroglio of ancient IF tropes. I liked it.
Because it's clever and well-written, that's why.
The design is very tight -- a few important things in each area, and you're rarely in any doubt what they are. That doesn't cover everything I mean by "tight", really. It's a quality of, of, of nothing sticking out too far and no gaps around the edges of the backdrop. Nearly all the room descriptions are four lines or less, but they all give enough light to see by.
Oh, never mind.