IFReviewed by Andrew Plotkin
on 2006-06-25 09:16
A twist to the classic "amnesia" opening: the introduction tells you who you are, and then tells you that you forgot it. I don't think this works. You regain your memories over the course of the game, which is fine, but the repeated exposition that "You have regained some of the memories you lost in the crash" is rather painful. Describe the experience, don't tell me that it happened.
Decent story; decent implementation; but not inspiring. I felt like my attention wasn't being pointed at useful things to try. Which is silly, since the game is straightforward about only implementing stuff relevant to the puzzles. But that's how I felt.
I kept using the hints, and then discovering that I should have figured out the solutions on my own. I wasn't hooked enough to experiment.
Never did figure out why an alien planet is inhabited by humans and yaks. (However, I'm two yaks for two games so far. Let's see if we can keep it up!)