IFReviewed by Andrew Plotkin on 2006-06-25 09:36
(Ahem. Spelled "prism".)
That was... long and boring. No, not solely long and boring. I was quite into the puzzles at the beginning. I figured out some stuff. Then I figured out more stuff. Then I got tired of figuring out more and more of the damn convoluted boring stuff. I think that was about halfway through the game. Coincidentally, that's when the puzzles stopped making much sense.
Many of the puzzles also gave me information in deliberately obfuscated form -- telling me "the second light goes off and the fifth light goes on", when actually I want to see all the lights. Playing hard-to-get with routine information is just rude. I wound up making keyboard macros for "push button. x all lights".
You'd think that a guy who could invent controlled energy fields would patent them and get filthy rich, and not bother with this fraudulent religious cult business.
But then, you'd think he'd be smarter than to run and hide in a cell which locks from the outside. "I can wait forever!" he sneers... yeah, buddy, I don't see an exit in there. Or any food. I shoulda left him.
Not that the rest of the game world makes any sense, per se, but that bit struck me as particularly incomprehensible.