IFReviewed by Andrew Plotkin on 2006-06-25 08:07
Promising beginning; you start out in an unfinished adventure game. Unfortunately, it becomes pretty arbitrary after that. Weird commands: "push cat northwest"? There's a park bench which is described as "unsteady", which turns out to be because it has something in it; then a later bench which is described as "steady", which apparently also means that it has something in it. This is not what works for me.
At the end the plot turns into "computer program tries to leave computer and take over the world", which, I hate to say, I am thoroughly sick of.
Nonetheless there are things I liked. The scene with unimplemented ducks in an unfinished room works great. (Everyone's been in a game where the author forgot to implement some object. This is what it feels like.)
Peculiar time limits. (In one place there's a ticking bomb, which turns out not to be a time limit, and then there's an unexpected time limit anyway.) Many one-way "doors", and it's possible to leave vital objects behind.
Be sure to watch the "exits" list in the status line, since many exits are not mentioned otherwise. I don't like this.