IFReviewed by
Andrew Plotkin on 2006-06-25 09:30
Short, very sweet. The poetic language got to be too much, at times, though.
No complaints on the richness of the world. Everything was layered, detailed, sensuous. I particularly liked the opening text, with its perfect evocation of a sound just one moment previously.
The storyline felt somewhat loose and unfocussed; it was all imagery and potential implication, no actual direction. For a game of this size, that's acceptable. Even so, a couple of times I found myself asking "What objects haven't I used?" or "What rooms haven't I searched?" rather than "What do I want to do in the story?"
Sly in-jokes aimed in my direction were appreciated. :)