IFReviewed by
Andrew Plotkin on 2006-07-01 04:38
Funny, but erratic. (And that ain't spelled with an "o".)
The plot goes all over the place, from the bar scene that starts the game to petty theft to some kind of horror schtick. I knew what I was doing at any particular point, but I had no sense of what was going to happen next, or what it had to do with what happened previously. The scenes in the middle are entirely disconnected -- not a bad idea for building background and character, but there's too much of that for a game this short.
The implementation is pretty buggy. You can play one scene twice by asking the wrong question, and the cemetary sequence at the end falls apart if you blink at it. (One critical event, which seems to be what the ending is about, doesn't necessarily occur.)
The writing is amusing -- yes, reading about glib assholes is fun -- but I didn't find the ending at all convincing. It's another sharp left turn, reaching for a point, and it's not well-written enough to support what the author is trying to do.
(Better that failure than the opposite, eh? :-)