IFReviewed by
Andrew Plotkin on 2006-07-01 04:32
Solid work, though not very exciting to my taste. The writing and presentation are sort of... stiff, I guess; lots of unmodified containment lists where hand-written descriptions would be more evocative. But there is a lot to wander around and do, and the characters talk a lot. The farm's sense of history is clearly the point, and it works pretty well.
The built-in hint system only gives one hint for any topic, which makes it useless most of the time. I wound up using the walkthrough quite a bit.
Obligatory Parsing Nitpick: In one spot, there are two objects which can be referred to as "arm". The command "push arm" disambiguates differently depending on which one is already pushed. This is really annoying. And while I'm at it, "attach X to clutch" and "put X in clutch hole" should be synonyms.