IFReviewed by Andrew Plotkin on 2006-06-25 09:15
Great opening. And I may be only on the second move, but I can't resist an NPC who is "muttering something about 'modus tollens'" as an idle action.
The implementation is smooth, except for an odd rash of missing periods in room descriptions. And other one-line messages. Some of Todd's dialogue is missing quotation marks, too.
I got stuck because the game didn't accept "ask ... for paper clip". Fix that. I got stuck again because of an unobvious action (the locker). But basically this is a well-written short whodunnit. More red herrings than plot, maybe, but it's hard to tell -- I don't know what optional stuff I missed.