IFReviewed by Andrew Plotkin on 2006-06-25 09:33
I see you compiled with DEBUG mode. I promise not to use the debugging verbs to cheat. Well, not unless I get frustrated.
This was pretty solid all the way through (with one exception -- see below). The prose was good, and if Greek myth is a somewhat overplumbed subject, this game nonetheless used stories mostly unfamiliar to me. (Three out of five, anyhow.) The mini-scenarios were nicely minimalist, without becoming either trivial (due to obviousness) or impossible (due to lack of explorability).
I quite like the bit of business with the rusty padlock.
I do not like the bit of business with the complicated device. That simply doesn't work -- far too many possible typefaces. (Yes, I tried a couple, which didn't work, before I looked at the hints.) If the device had had a old-style seven-segment display, I would have accepted it, but not as a fifteen-pixel grid.