IFReviewed by
Andrew Plotkin on 2006-07-01 04:18
Obvious problem right at the beginning: the room description is out of order. (That is, the "You wake up" paragraph reads like it ought to come before the "At first glance" paragraph.) This is just careless; you have to read what's coming out of your game, yea verily, even after you're sick of writing it.
I liked the game, though. Cute premise. Short and simple. There were, perhaps, a few more corridors than there really needed to be, but the direct layout of one room per store, and only a few objects per room, made for a tight arrangement.
I solved about three-quarters of it myself (or with in-game hints), and relied on the walkthrough for the rest. A few actions seemed like they could only be discovered by random search, but they were a minority. (The pill, and the thing you have to do to get the hammer, were the two I had trouble with.)
(No, now that I look, there are satisfactory clues for the hammer thing. I forgot to examine one thing.)
(That's worth mentioning, actually. Quite a few objects didn't mention their contents until specifically examined. That's a bit annoying when it's, for example, a counter. Or, for another example, you miss noticing a line of rotting zombies, which one might think would stick in the mind.)
Oh yeah: whyever would the Devil have painless, heatless flame in Hell?