IFReviewed by
Andrew Plotkin on 2006-06-25 09:32
My first actual command misfires: "unlock cabin with key" gives a misleading error message. Sigh.
Emily says: "I am an NPC. Whirr, buzz, click." In just about so many words.
Once I got into the body of the game, I was much happier. Tidy little world, colored iconic buttons -- what's not to like? The environment was convincing, and the puzzles made sense.
The business of stuffing items into and out of your pouch was... more convenient than realistic. I mean, that's not my first instinct when plummeting towards an ocean.
The graphics were nice and minimal. That is, nice because they were minimal. The "crash" "pow" images felt unnecessarily large, but that's probably because I'm using small fonts in a window about 800x700. (The game suggests maximizing the window to 1024x768 -- really? That would produce a painfully wide text column, to my eyes. Even the 800-pixel wide window was really too wide.)
Hey! Interpreter crashed! Who's responsible for this piece of crap?
(Ha ha. Joke. No, I'm not counting that in my score.)