IFReviewed by
Andrew Plotkin on 2006-06-25 09:34
A moment-of-lost-youth scenario, but the writing isn't really up to the job. It's not bad, but it's uninvolving and flat. Independent scenes that hit you arbitrarily and don't come together. Feels like the first half of a story.
I'd say the television scenes distract from the feel of the game. They don't add anything, and they go off the thread of your childhood. If the game had devoted that much interaction to the fort itself, and things you'd actually done, it would have been a more solid work.
The business of having to examine each item to make the next item appear -- this is annoying and pointless. The time limit in that scene is also annoying and pointless (you could have just as much tension with repeated messages, and no actual time limit).