IFReviewed by
Tom Zuchowski on 2006-05-14 09:51
MAIN PGM Version: 7
Extra Commands: BLOCK
Deleted Commands: None
Special Features: 40-col. text only
Playing Time: 1 hr.
Reviewer Rating: 6.5
Description: The Deathstalker is again threatening the world. If something isn't done soon, doom will overtake all. His power has grown, and now he claims to be immortal. The only weapon that might be able to kill him is the Sword of the Gods, which is rumored to be hidden somewhere in his castle.
Your mission is to enter the castle and kill the Deathstalker. His castle is huge, and his lair is protected by two enormous mazes. The task is formidable; can you do it?
Comment: The above is not the actual intro but is a summary. The actual intro has a rambling style that eases you into the scenario from other activities that you are doing at the Main Hall.
This adventure is certainly Phil's most ambitious undertaking to date, with 143 rooms and several interesting but not too difficult puzzles to solve. The two mazes are quite straightforward without insanely twisting room connections, but they are both very large. These mazes would definitely not be for amateurs, but Phil has thoughtfully provided maze maps for those who are clever enough to find them.
This adventure has one new twist that is new to Eamon. Every hit that is deflected by your armor "weakens" it until it breaks apart. There is plenty of armor available in the dungeon to replace yours if you should need it.
I was somewhat worn down by the sheer enormity of the place. It would have played a little better if there had either been fewer hallways or else more content in the hallway descriptions. Still, this is a pretty good dungeon with interesting special effects and a decent quest. The mazes are killers, but the maps bring the difficulty down to about (7).
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.