IFReviewed by Tom Zuchowski on 2006-05-14 10:07
MAIN PGM Version: 7 (heavily modified)
Extra Commands: BOARD, CLOSE, RESUME, SHORT, QUIT
Deleted Commands: None
Special Features: Lower-case text
Playing Time: 1-2 hr.
Reviewer Rating: 8.0
Description: To make a long and amusing introduction short: while Hokas Tokas was away on a trip, you got into his stuff and drank all his best imported beer. When he returned, he cast you into the Interzone, to teach you a lesson-perhaps a permanent one!
Comment: Let me lead this off by saying that the above rating may well be on the low side. I downrated it for some details that didn't hit me just right; if these same details catch your fancy, you are liable to rate it a good bit higher than I did.
Frank has crafted one of the most sophisticated Eamons ever done. The player interface is virtually flawless, with careful attention to every detail. It is all lower-case text, with optional all-caps display for II+ users who don't have a lower-case chip or 80-column card installed. Text formatting is done on the fly, with none of the extra-space line padding (such as is used in this newsletter) that many people find irritating.
Though the map is only 54 rooms, there are 90-odd Effects, and the play is jammed with special events and plot developments. Frank has provided against all kinds of ways that you might find to go astray; as I read through the Effects after completing play, I was amazed to see some of the things he had planned for. In short, here is an Eamon in which the author worked "hard• to make as perfect as he could, and it shows.
The play is a Puzzler's delight. The puzzles are subtle and require careful reading and thought, often being presented as plot developments that require interaction with other characters to solve. Though there is very little combat for the Hack'n'Slasher in most of the map, there is a ton of combat to wade through at one point.
You are liable to get killed out several times before you solve the first major puzzle, which is to survive an assault by a gang of thugs. Let's just say that you will need some help. Spell ability gets a workout in several places. And don't forget the fine art of bribery!
I peg the overall difficulty at (8), due mainly to a couple of potentially deadly puzzles. But even if you're not a puzzler, don't miss this one. You'll want to experience the excellent player interface, which is a significant upgrade from the one found in the standard version 7.1.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.