IFReviewed by Tom Zuchowski on 2006-05-14 09:54
MAIN PGM Version: 7
Extra Commands: TALK, BUY, SELL, EAT
Deleted Commands: SAY, PUT
Special Features: None
Playing Time: 1-2 hours
Reviewer Rating: 7.0
Description: "You have been contacted by the king of Dorier to aid in the fight against the forces of the Darklord. Your journey to the capital city if perilous. The Undead have overrun much of the country and have laid siege to Dorier itself. Fighting your say through to the city, you are greatly praised for your skill and bravery.
"The king needs you to complete a most vital mission. You are to travel to the city of Duron, enlist their help, and return with the Eye of Agamon. The Eye is an ancient magical charm that can be used once each one hundred years to defeat the Undead.
"You are given the 'Seal of Dorier', a magnificent golden ring, to prove that you are the king's messenger. Do not lose it! You will be slain if you cannot prove who you are.
"Hurry! We cannot hold out for long."
Comment: Hoyle has crafted his most complex Eamon in this nice offering, using several ideas and features in ways that have been rarely used in the past. The TALK command was done well. There is a well-done seafaring segment. Plot development occurs, sometimes dramatically, as you progress on your Quest. You can even hire assistance at one point.
A bit of advice: things aren't really as grim as they may seem. Don't make needless enemies, and be sure to use TALK and INVENTORY to find out who are and are not your real friends. I give it a solid (7) for difficulty. A couple of points require careful reading to determine how to proceed. This is a sophisticated play and well worth a look. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.