IFReviewed by Tom Zuchowski on 2006-05-06 08:15
MAIN PGM Version: 4
Extra Commands: DESTROY, WORSHIP
Deleted Commands: none, no Save
Special Features: Magical Amulet
Playing Time: 60-90 min.
Reviewer Rating: 7.0
Description: Five mutant brothers have created a huge underground lair in which they are preparing an enormous mutant army. A wizard hires you to go in and kill the brothers and destroy their equipment. You are his last hope; many others have disappeared in the lair before you. His only help for you is in the form of a magic amulet that you may use in times of need. If you make it out alive, you will be heartily rewarded for your accomplishments.
Comment: This adventure is quite long and tough, with few friends and much combat. Only a highly advanced warrior will live through it; FRESH SAM will work fine. I give it a 9 for difficulty.
Although the combat is grueling, it is gratifying to see the mutant brothers' empire collapse slowly as the result of your actions. The mutant brothers are skillfully painted in a hideously evil light; overall, The Lair of Mutants gives the appearance of a high-quality adventure, while still supplying bouts of tough, exciting combat.
I would recommend this to a warmonger with a free evening, because it has no save command. But don't be scared away from it, as it is one of the better adventures written with the old version 4 DDD.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.