IFReviewed by Tom Zuchowski on 2006-05-06 01:30
MAIN PGM Version: 5.0
Extra Commands: READ, OPEN, UNLOCK, USE
Deleted Commands: None
Special Features: Saves game when leaving castle
Playing Time: 1-2 hours
Reviewer Rating: 5.0
Description: "A Gnome takes three hours to fill you in on the history of Blood Feud Castle and the rivalry between the Pozzis and the Spanners. Now he gets to his point. The evil Suedo Guru has stolen the Rod of Stupidity from the Royal Depository and he has taken up residence in Blood Feud Castle.
"Should you succeed in recovering the Rod you will be given the title of Knight of the Realm, and all will call you 'sir'. You may keep all possessions that you find, and that includes an amulet that has the power of increasing all your attributes!!
"Since this mission is quite difficult you will have the advantage of leaving the castle and returning to the Main Hall to heal, without disturbing the castle."
Comment: I have no idea what all that is about in regards to a feud. You see no one other than the Guru's guards and some oddball allies and monsters. There are a bunch of sporting artifacts lying about plus some other stuff which makes me think that it all might have something to do with wherever Rick was going to school at the time he wrote this thing.
It has 99 rooms and takes a while to explore. You have two options to save. As Rick wrote it, he intended that you save the game by returning to the Main Hall, and this does work well. When you relaunch the adventure, it picks up right where you left off. However, someone has also added the normal type of save routine. NOTE: see the bug fixes in this issue!
It's an OK Eamon but nothing special. Some of the bad guys are really tough, so be sure to pack your magical weapons. Between the tough guys and a couple of death traps, it gets a (7) for difficulty. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.