IFReviewed by Tom Zuchowski on 2006-05-14 10:40
MAIN PGM Version: 7.1
Extra Commands: None
Deleted Commands: POWER, HEAL, SPEED, BLAST
Special Features: Lower case intro text and descriptions
Playing Time: 2 hours
Reviewer Rating: 7.0
Average Rating: 7.0/1
Description: "A vessel to which you are assigned crash-lands on the desolate planet Osiris 5, and you are knocked unconscious. When you come to, you realize that the rest of the crew has used the only functional escape pod and left you behind. There is another escape pod onboard, but it lacks a dyrillium power crystal.
"You have crashed near some ruins. With no more than your personal weapons and a sensor helmet, you must find a way off this planet!"
Review: This adventure is our second by new author David Owens. Once again, David set out to make as good as adventure as he could make with little to no special programming, relying instead on the strengths of the 7.1 DDD. This adventure came out even better than his first try.
This is mainly a game for puzzlers. There are 52 rooms and several containers, and you must work your way around as you search for the keys, tools and protective gear you will need before you finally escape.
The SF aspect is fairly low-key, and I didn't find it to be a particular plus or minus. David did an excellent job of setting up a succession of goals to achieve. I did not find the opponents excessively difficult with the standard "Sam" character, although I did take the precaution of fleeing from multiple foes to thin them down. There is a healing potion that was ample to keep me going, making the removal of spells possible.
Perhaps the item I enjoyed the most was the desert, which was the best maze that Eamon has seen in a very long time. I've always enjoyed a good maze, and this no doubt contributed to my overall scoring.
If you like puzzling and mazing, you won't go wrong here.
Difficulty of about (7).